# JNTUH CSE-AIML COMPUTER GRAPHICS SYLLABUS

Prerequisites:
1. Familiarity with the theory and use of coordinate geometry and of linear algebra such as matrix multiplication.
2. A course on “Computer Programming and Data Structures”
Course Objectives:
 The aim of this course is to provide an introduction of fundamental concepts and theory of computer graphics.
 Topics covered include graphics systems and input devices; geometric representations and
2D/3D transformations; viewing and projections; illumination and color models; animation;
rendering and implementation; visible surface detection;
Course Outcomes:
 Acquire familiarity with the relevant mathematics of computer graphics.
 Be able to design basic graphics application programs, including animation
 Be able to design applications that display graphic images to given specifications
UNIT – I
Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices Output primitives: Points and lines, line drawing algorithms (Bresenham’s and DDA Algorithm), midpoint circle and ellipse algorithms Polygon Filling: Scan-line algorithm, boundary-fill and flood-fill algorithms
UNIT – II
2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems
2-D viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland algorithms, Sutherland –Hodgeman polygon clipping algorithm.
UNIT – III
3-D object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon rendering methods.
UNIT – IV
3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations.3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms
and clipping.
UNIT – V
Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications Visible surface detection methods: Classification, back-face detection, depth-buffer, BSP-tree methods and area sub-division methods
TEXT BOOKS:
1. “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson Education
2. “Computer Graphics Principles & practice”, second edition in C, Foley, Van Dam, Feiner and
Hughes, Pearson Education.
3. Computer Graphics, Steven Harrington, TMH
REFERENCE BOOKS:
1. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.
2. Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
3. Principles of Computer Graphics, Shalini Govil, Pai, 2005, Springer

## CSE-AIML

SEMESTER SUBJECT CODE SUBJECT Lession Plan Lecturer Notes & Question Bank SYLLABUS
II-I CS304PC Computer Organization and Architecture
III-I Information Retrieval Systems(PE2)