Prerequisites:
1. Familiarity with the theory and use of coordinate geometry and of linear algebra such as matrix multiplication.
2. A course on “Computer Programming and Data Structures” Course Objectives:
The aim of this course is to provide an introduction of fundamental concepts and theory of computer graphics.
Topics covered include graphics systems and input devices; geometric representations and
2D/3D transformations; viewing and projections; illumination and color models; animation;
rendering and implementation; visible surface detection; Course Outcomes:
Acquire familiarity with the relevant mathematics of computer graphics.
Be able to design basic graphics application programs, including animation
Be able to design applications that display graphic images to given specifications UNIT – I
Introduction: Application areas of Computer Graphics, overview of graphics systems, video-display devices, raster-scan systems, random scan systems, graphics monitors and work stations and input devices Output primitives: Points and lines, line drawing algorithms (Bresenham’s and DDA Algorithm), midpoint circle and ellipse algorithms Polygon Filling: Scan-line algorithm, boundary-fill and flood-fill algorithms UNIT – II
2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems
2-D viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland algorithms, Sutherland –Hodgeman polygon clipping algorithm. UNIT – III
3-D object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon rendering methods. UNIT – IV
3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations.3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms
and clipping. UNIT – V
Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications Visible surface detection methods: Classification, back-face detection, depth-buffer, BSP-tree methods and area sub-division methods TEXT BOOKS:
1. “Computer Graphics C version”, Donald Hearn and M. Pauline Baker, Pearson Education
2. “Computer Graphics Principles & practice”, second edition in C, Foley, Van Dam, Feiner and
Hughes, Pearson Education.
3. Computer Graphics, Steven Harrington, TMH REFERENCE BOOKS:
1. Procedural elements for Computer Graphics, David F Rogers, Tata Mc Graw hill, 2nd edition.
2. Principles of Interactive Computer Graphics”, Neuman and Sproul, TMH.
3. Principles of Computer Graphics, Shalini Govil, Pai, 2005, Springer
CSE-AIML
SEMESTER
SUBJECT CODE
SUBJECT
Lession Plan Lecturer Notes & Question Bank
SYLLABUS
I
MA101BS
Mathematics – I
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I
AP102BS
Applied Physics
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I
CS103ES
Programming for Problem Solving
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I
ME104ES
Engineering Graphics
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I
AP105BS
Applied Physics Lab
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I
CS106ES
Programming for Problem Solving Lab
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I
MC109ES
Environmental Science
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II
MA201BS
Mathematics – II
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II
CH202BS
Chemistry
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II
EE203ES
Basic Electrical Engineering
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II
ME205ES
Engineering Workshop
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II
EN205HS
English
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II
CH206BS
Engineering Chemistry Lab
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II
EN207HS
English Language and Communication Skills Lab
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II
EE208ES
Basic Electrical Engineering Lab
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II-I
CS310PC
Discrete Mathematics
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II-I
CS302PC
Data Structures
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II-I
MA313BS
Mathematical and Statistical Foundations
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II-I
CS304PC
Computer Organization and Architecture
II-I
CS311PC
Python Programming
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II-I
SM306MS
Business Economics & Financial Analysis
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II-I
CS307PC
Data Structures Lab
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II-I
CS312PC
Python Programming Lab
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II-I
MC309
Gender Sensitization Lab
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II-II
CS416PC
Formal Language and Automata Theory
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II-II
CS417PC
Software Engineering
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II-II
CS403PC
Operating Systems
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II-II
CS404PC
Database Management Systems
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II-II
CS412PC
Object Oriented Programming using Java
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II-II
CS406PC
Operating Systems Lab
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II-II
CS407PC
Database Management Systems Lab
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II-II
CS408PC
Java Programming Lab
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II-II
MC409
Constitution of India
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III-I
Design and Analysis of Algorithms
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III-I
Machine Learning
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III-I
Computer Networks
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III-I
Compiler Design
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III-I
Graph Theory (PE1)
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III-I
Introduction to Data Science(PE1)
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III-I
Web Programming(PE1)
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III-I
Image Processing(PE1)
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III-I
Computer Graphics(PE1)
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III-I
Software Testing Methodologies(PE2)
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III-I
Information Retrieval Systems(PE2)
III-I
Pattern Recognition(PE2)
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III-I
Computer Vision and Robotics(PE2)
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III-I
Data Warehousing and Business Intelligence(PE2)
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III-I
Machine Learning Lab
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III-I
Computer Networks Lab
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III-I
Advanced Communication Skills Lab
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III-I
Intellectual Property Rights
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III-II
Artificial Intelligence
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III-II
DevOps
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III-II
Natural Language Processing
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III-II
Internet of Things(PE3)
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III-II
Data Mining(PE3)
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III-II
Scripting Languages(PE3)
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III-II
Mobile Application Development(PE3)
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III-II
Cryptography and Network Security(PE3)
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III-II
Artificial Intelligence and Natural Language
Processing Lab
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