- To develop an understanding and awareness how issues such as content, information architecture, motion, sound, design, and technology merge to form effective and compelling interactive experiences for a wide range of audiences and end users.
- To become familiar with various software programs used in the creation and implementation of multi- media
- To appreciate the importance of technical ability and creativity within design practice.
- To gain knowledge about graphics hardware devices and software used.
- To understand the two-dimensional graphics and their transformations.
- To understand the three-dimensional graphics and their transformations.
- To appreciate illumination and color models
- To become familiar with understand clipping techniques
- To become familiar with Blender Graphics
UNIT I ILLUMINATION AND COLOR MODELS 9
Light sources – basic illumination models – halftone patterns and dithering techniques; Properties of light – Standard primaries and chromaticity diagram; Intuitive colour concepts – RGB colour model – YIQ colour model – CMY colour model – HSV colour model – HLS colour model; Colour selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer,line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives.
UNIT II TWO-DIMENSIONAL GRAPHICS 9
Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms.
UNIT III THREE-DIMENSIONAL GRAPHICS 9
Three dimensional concepts; Three dimensional object representations – Polygon surfacesPolygon tables- Plane equations – Polygon meshes; Curved Lines and surfaces, Quadratic surfaces; Blobby objects; Spline representations – Bezier curves and surfaces -B-Spline curves and surfaces.
TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations – Translation, Rotation, Scaling, composite transformations; Three dimensional viewing – viewing pipeline, viewing coordinates, Projections, Clipping; Visible surface detection methods.
UNIT IV MULTIMEDIA SYSTEM DESIGN & MULTIMEDIA FILE HANDLING 9
Multimedia basics − Multimedia applications − Multimedia system architecture − Evolving technologies for multimedia − Defining objects for multimedia systems − Multimedia data interface standards − Multimedia databases. Compression and decompression − Data and file format standards − Multimedia I/O technologies − Digital voice and audio − Video image and animation −Full motion video − Storage and retrieval technologies.
UNIT V HYPERMEDIA 9
Multimedia authoring and user interface – Hypermedia messaging -Mobile messaging −Hypermedia message component − Creating hypermedia message − Integrated multimedia message standards − Integrated document management − Distributed multimedia systems.CASE STUDY: BLENDER GRAPHICS Blender Fundamentals – Drawing Basic Shapes – Modelling –Shading & Textures
TOTAL: 45 PERIODS
At the end of the course, the students should be able to:
- Design two dimensional graphics.
- Apply two dimensional transformations.
- Design three dimensional graphics.
- Apply three dimensional transformations.
- Apply Illumination and color models.
- Apply clipping techniques to graphics.
- Understood Different types of Multimedia File Format
- Design Basic 3d Scenes using Blender
1. Donald Hearn and Pauline Baker M, ―Computer Graphics”, Prentice Hall, New Delhi, 2007 [UNIT I – III ]
2. Andleigh, P. K and Kiran Thakrar, ―Multimedia Systems and Design‖, PHI, 2003. [ UNIT IV,V ]
1. Judith Jeffcoate, ―Multimedia in practice: Technology and Applications‖, PHI, 1998.
2. Foley, Vandam, Feiner and Hughes, ―Computer Graphics: Principles and Practice‖, 2nd Edition, Pearson Education, 2003.
3. Jeffrey McConnell, ―Computer Graphics: Theory into Practice‖, Jones and Bartlett Publishers,2006.
4. Hill F S Jr., “Computer Graphics”, Maxwell Macmillan , 1990.
5. Peter Shirley, Michael Ashikhmin, Michael Gleicher, Stephen R Marschner, Erik Reinhard,KelvinSung, and AK Peters, ―Fundamentals of Computer Graphics‖, CRC Press, 2010.
6. William M. Newman and Robert F.Sproull, ―Principles of Interactive Computer Graphics‖,Mc Graw Hill 1978.
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